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I’m trying to implement some sound effects, such as reverberation, eq, distortion, echo, compressor on PS2. The only effect I could use with FMOD API is reverberation with little parameters.

I’m trying to use my own algorithms to write special effects. There is a DSP processing in FMOD, but there is no way to use DSP callback to process sound manually.

Is there way to implement sound effects on PS2 with FMOD?

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The following is wrote in FMOD 3.7.4 documentation:
1. FMOD_DSP_CREATE is not supported on PS2
2. FSOUND_DSPCALLBACK is not supported on PS2

how can I use them on PS2?

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Please, could you give me modified fmod.ilb file with function FSOUND_DSP_Create – I need to call it from IOP. Also, I plan to use FSOUND_Stream_CreateDSP for processing with custom filters on specified samples only, so please, could you add it to .ilb file too.

Thank you.

I have sent this request via e-mail, but no response was received.

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