I understand from the documentation that every time you load a sample, you have to free it after having playing it, if you want to use this channel afterwards.

As I have 32 channels on my card, I have to be carefull and free the unused channels when the sound is played, or all channels will quickly become busy.

Is there any way , to free the channel automatiquely as soon as its sound is played (when not a loop) ?


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Ooooooh !!
Sooo simple! That will make my life much easier when coding the rest of my program…

Removes a sample from memory and makes its slot available again.
I am not so good in English, and I understood that the slot should be freed every time you want to load and play a new sample.

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