I’m working on a traffic simulation project and I have a few questions about channel management.
Here’s how it works: A traffic simulation engine generates passing cars and I use FMOD for generating the sound. I’m planning on using 4 or more channels for each car. The 3D Sound is no problem, however there are a lot of cars passing the listener at the same time and maybe this can be a problem for a soundcard with only 32 channels (we have a soundcard with 96 channels available but still).
I use FSOUND_FREE for channel management.
Now my question is, if there are several cars passing by, will FMOD automatically give priority to the cars that are closest to the listener (since the priority changes depending on how close the car is)?
Or do I have to manage all channels myself and maybe change the priority manually depending on how close the car is?
- KO asked 12 years ago
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