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When I play a sound at the exact listener location and that I move the listener, and thus update sound and listener positions accordingly, sound is crackling. I do not hear the artefact when MaxHardwareNumber is set to 0.

Am I doing something wrong? What can I do to avoid this, and still have the sound centered on the listener.

Thanks in advance.

Hardware is a CMI8738 integrated under windows XP.

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Thank you very much!!

Was abit tricky because sounds are used both by listener and other actors, so I had to load multiple copies of each, but FSOUND_HW2D did the job.

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