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Hi Brett,

I’ve tested all the new FMod effects and all work fine except ParamEQ and HighPass:

“floatpoint division through zero” while initializing the effect by FMOD_System_createDSPByType !

Could you please have a look at this…

Regards

Manuel

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What does that mean – did you update the alpha 16 release? I don’t think so… or will it be fixed in the next release?

Manuel

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Hi Brett,

I downloaded the new beta version but the division through zero error still occurs so you may have forgotten to fix it….

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Did you try to add paramEQ filter through FMOD_System_createDSPByType ? It doesn’t work – also with the new beta…

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