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Hi!

Is the C++ interface just a wrapper around the C functions?
ie:[code:3sqfq4wk]System->playSound(...)
[/code:3sqfq4wk]is[code:3sqfq4wk]System::playSound()
{
FMOD_System_PlaySound(....);
}
[/code:3sqfq4wk]

I ask this because I have my own C++ fmod-“gluecode” in my engine
and using the “wrong” interface would double the amount of
functioncalls.

PS: fmod ex is amazing. 8)

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Thanks, I’ll use the C++ interface then.

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