yes its hand done and is fully OOP java action. your full API has been
ported and is compleat with all callbacks etc… all tested… macx and win32
its very java also 😉 object this and that.. u make a fmodstream and it
has a channel object.. hope u like it
nope :).. it pritty much on the par.. i we havent found it to be any different
when it comes to testing.. we are using the 3d calls mostly with dsp callbacks
and it all seems fine this end.. we still have time to render 3d opengl stuff
along with networking.. the sound is working out to be the nicest part on cpu
and responce speeds a tops.. but thats mostly to do with fmod being so cool..
we have just made a neat wrapper..
I’m on Mac OS X 10.3.8 + Java 1.4.2 + NetBeans 4.1 Beta and I’ve tried to build a simple application (open a file and play/stop it with buttons) with nativefmod and it works fine…
than I’ve tried to modify and rebuild it with fmod 4 java (using “try/catch FMODException” when needed): the application run, but as soon as I click play button (init fmod, open a file and play it) the console log give me this error:
apple.awt.EventQueueExceptionHandler Caught Throwable : java.lang.UnsatisfiedLinkError: init
at org.fmod.FMOD.init(Native Method)
What’s wrong? Thanks…
P.S. excuse me for my bad english 😉
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