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http://www.topresultmate.com/fmod/

mac osx and windows version done.. full object java style..
do as u wish with it :).. lots of stuff tested- callbacks all work
and io, webstart, appets..

hope u like it :)

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yes its hand done and is fully OOP java action. your full API has been
ported and is compleat with all callbacks etc… all tested… macx and win32

its very java also ๐Ÿ˜‰ object this and that.. u make a fmodstream and it
has a channel object.. hope u like it :)

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this looks interesting…is there still high levels of latency that Java is infamous for?

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nope :).. it pritty much on the par.. i we havent found it to be any different
when it comes to testing.. we are using the 3d calls mostly with dsp callbacks
and it all seems fine this end.. we still have time to render 3d opengl stuff
along with networking.. the sound is working out to be the nicest part on cpu
and responce speeds a tops.. but thats mostly to do with fmod being so cool..
we have just made a neat wrapper..

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Hi,
I’m on Mac OS X 10.3.8 + Java 1.4.2 + NetBeans 4.1 Beta and I’ve tried to build a simple application (open a file and play/stop it with buttons) with nativefmod and it works fine…
than I’ve tried to modify and rebuild it with fmod 4 java (using “try/catch FMODException” when needed): the application run, but as soon as I click play button (init fmod, open a file and play it) the console log give me this error:

apple.awt.EventQueueExceptionHandler Caught Throwable : java.lang.UnsatisfiedLinkError: init
java.lang.UnsatisfiedLinkError: init
at org.fmod.FMOD.init(Native Method)
at… etc…

What’s wrong? Thanks…

P.S. excuse me for my bad english ๐Ÿ˜‰

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did u do:
[code:2acj02c0]
FMOD lib = new FMOD();
FMOD.init(44100, 32, InitFlags.USEDEFAULTMIDISYNTH);
[/code:2acj02c0]
????

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thanks…
“porting” from nativefmod to fmod 4 java I haven’t added the line for the FMOD Constructor…
now it works great ๐Ÿ˜€

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glad to help dude :)

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