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Hi

I’d like to ask, if there is in FMOD feature which would help with creating “bullet time” effect for sounds. It would look like this: when player enters bullet time mode, all sounds that are currently playing are slowed and “stretched” in time, also sounds that are started are playing slower etc. And when it ends, all sounds almost immediately

I thought that using FX or DSP functions could help here, but I’ve got no experience in using them…?

So, question is, is there any cheap trick that would do the… trick? ๐Ÿ˜‰

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Ok, thanks for replay.
I was just wondering if it could be done easily (1-2 days of coding) and with minimal performance impact, but in this situation I will give it up :-)

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Well, I’m not using FMOD Ex :-) rather then normal FMOD 3.74.

Anyway, it doesn’t matter now, let’s pretend that I was just curious ๐Ÿ˜‰

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