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Hi

I’m tryng to use the orientation matrix in OpenGL, so that i can feed some data do FSOUND_3D_ListenerSetAttributes, but i’m not sure if this is the way.

glGetFloatv(GL_MODELVIEW_MATRIX, m);

FSOUND_3D_Listener_SetAttributes(&listenerpos[0], &vel[0], m[11], m[12], m[13], m[14], m[15], m[16]);

Is this correct ?
thanks,
Bruno

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Works perfectly Brett…,
Thanks

Bruno

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