I’m trying to make a racing game and I’m trying to set an engine sound of the car. I use the RPM to change the frequency of the car (I use an intermediate value, so RPM are turned into a 0.0 1.0 value, and I obtain the frequency from there).
But the RPM changes a lot during the game, so the frequency also changes and doesn’t sound natural at all.
You can test it here:
Any suggestion, please?
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