0
0

Hello everyone,

If I pause a channel (FSOUND_SetPaused(channel, true)), what does FSOUND_IsPlaying return then ? Because it is offcourse not playing for the moment but that is a temporarly situation, the channel can not be used to play another sound. I ask this because I realized that in an old project I only stopped and freed channel which were ‘playing’. So maybe the channels which were paused aren’t freed ?
[code:3mszxizy]
for(...)
{
if(FSOUND_IsPlaying(channel))
{
FSOUND_StopSound(channel);
}
}
[/code:3mszxizy]

  • You must to post comments
Showing 0 results
Your Answer

Please first to submit.