If I pause a channel (FSOUND_SetPaused(channel, true)), what does FSOUND_IsPlaying return then ? Because it is offcourse not playing for the moment but that is a temporarly situation, the channel can not be used to play another sound. I ask this because I realized that in an old project I only stopped and freed channel which were ‘playing’. So maybe the channels which were paused aren’t freed ?
- Caroline asked 14 years ago
- You must login to post comments