0
0

Hi,

I have combined two OGG files into one.

When playing it in FMOD 3.74 (stream)/Windows Media Player it plays the two samples in that file after each other.

When using createstream/createsound with the createstream flag in FMod Ex (4.0.28) it only plays the first sample in the file (same thing when loading as a sample)

Is this by design ?

  • You must to post comments
0
0

I only stated the fact that it worked in 3.74 and also in Windows Media Player.

And it might be correct according to the OGG specs.

Maybe the specs have taken into account the fact that it should be easy to combines more than one OGG samples into one file….

Just a thought…

  • You must to post comments
0
0

[quote="ddebono":3otqugx6]I only stated the fact that it worked in 3.74 and also in Windows Media Player.

And it might be correct according to the OGG specs.

Maybe the specs have taken into account the fact that it should be easy to combines more than one OGG samples into one file….

Just a thought…[/quote:3otqugx6]If it’s correct according to the specs then it would work in FMod EX, because if memory serves FMod EX uses libvorbis. (Maybe I’m wrong…)

  • You must to post comments
0
0

Oki doki.

Is there an easy way of stitching several OGG files together ?

David

  • You must to post comments
0
0

[quote="ddebono":6b8avl2v]Oki doki.

Is there an easy way of stitching several OGG files together ?

David[/quote:6b8avl2v]You might be able to use libvorbis to read the actual encoded audio data out of each OGG file and build a new one containing all of the data from the original OGGs. You’d definitely need to be pretty clever about it, though, since each OGG could have a different bitrate and such. I can imagine some reasons why that might not work though (for example, if OGG has fixed-size ‘frames’ like MP3 does), in which case you’d just have to decode each ogg into a WAV file and then re-encode all the WAVs as a single OGG (ick)

  • You must to post comments
Showing 4 results
Your Answer

Please first to submit.