0
0

can i get FMOD working on XCode? how?

thanks

  • You must to post comments
0
0

yes you can, just link with libfmod.a

  • You must to post comments
0
0

in the settings of the target? usally i use frameworks and everthing goes automatically.

  • You must to post comments
0
0

runtime error: [Session started at 2005-05-23 19:43:53 +0200.]
ZeroLink: unknown symbol ‘_FSOUND_GetVersion’

but in targets the current target: Link Binary with Libraries:
libfmod.a and carbon.framework.

bibfmod.a is in the project, carbon.framework too, XCode2.0 with Tiger,

i have never had such a strange problem…..?!?!?

  • You must to post comments
0
0

have you tried disabling ZeroLink?

  • You must to post comments
0
0

thanks

  • You must to post comments
0
0

[quote="chenpo":1wdlqw5q]have you tried disabling ZeroLink?[/quote:1wdlqw5q]
yes but thats not ok.
so i can not test my application with the fmod and zero linking.

yesterday i’ve upgraded my very old 10.1 Developer Studio Project to the native project target via Xcode. Since then i’ve got this problem. Before that everything works fine ( with 10.4 and Xcode 2.0 ).

Sven

  • You must to post comments
0
0

Xcode cannot use ZeroLink when you link to external static libraries, this is a known problem. I tried a lot to find out how to solve it, and in the end I gave up and had to disable ZeroLink :(

  • You must to post comments
Showing 7 results
Your Answer

Please first to submit.