If I want to use 3D sound, is it enough to set the position of that sound once or should I call FSOUND_3D_SetAttributes(… position) every frame ?

And how do I set the minimum radius at which fading out of sounds should start and the maximum radius at which the sound should be died out completely (silent) ?

And what if you change the listener position : Is the fading of all the other sounds automatically changed ?

Kind regards,


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