Trying to get PITCHSHIFT working in C#, but it only sounds like a bad flanger…
I’m useing the C# classes that was with Fmod, running 0.4.0.29 fmodex.dll
This how I do it :
[code:sfdao43q]private void PlayAudio(string filename)
result = m_system.createSound(filename,(FMOD.MODE._2D | FMOD.MODE.SOFTWARE | FMOD.MODE.CREATESTREAM), ref m_sound1);
result = m_system.createDSPByType(FMOD.DSP_TYPE.PITCHSHIFT, ref m_dsp); result = m_system.playSound(FMOD.CHANNELINDEX.FREE, m_sound1, false, ref m_channel); ERRCHECK(result); result = m_system.addDSP(m_dsp); ERRCHECK(result); }[/code:sfdao43q]
[code:sfdao43q]private void SetPitchShift(float pitch)
result = m_dsp.setParameter(0,pitch);
- Ken asked 12 years ago
Ok it become two questions after testing it.
1) What did I do wrong in the example I posted, I don’t get the result that “dsppluginview” do.
2) I was asking if there was I way to get “pitchshift” to do “tempo” also. I will try what you explained.
But my main question was to get it working in C#.
Sorry for the confusion.
Think I looked at the wrong example. I looked at “useplugins”
I tested the c++ example. And it works, but it’s not the function that I’m after. Here you change the pitch of the “singing voice” and the temo/bpm stays. I wanna do the opposit. The “singing voice” shal stay and the temp/bpm change. (like Master temp on a DJ cd player)
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