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That’s spooky! Everytime I open a stream with the FSOUND_Stream_Open-function it gives back avalid StreamID and I can do everything I want with it. But the ERRORID is always FMOD_ERR_INVALID_PARAM, no matter what kind of parameters I transmit! In the simplest form I call something like FSOUND_Stream_Open(“c:\mysong.mp3”,FSOUND_MODES.FSOUND_NORMAL,0,0) as recommended in the tutorial, and … FMOD_ERR_INVALID_PARAM again!

I tried also redefining the parameter types in the global Modul (by the way I’m coding in VB .Net) from integer to int64, int32, uint32, uint64, even to long – always the same ERROR.

One could say, it doesn’t matter, because the whole thing works, but … I’m catchin FMOD-Errors as well and what should I do, if this error suddenly turns out to be a serious one?

Help is very much appreciated 😥

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Have same error after some game/applications uses same sound device, and that device is no longer available for fmod. However in my case I have to close and re-init fmod.dll to make it work again after quitting the game (Win98, sblive value, dx9c, e.g. Need for Speed 2 SE)

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