Hi everyone, I am currently having trouble understanding how to play the same sound more than once at same time. I am working on a project (a game) which demands that an action (a bomb exploding) which may occur more than once before the sound is done playing, and on each action the sound must be played.
I understand the notion of channels, but I’m thinking that the action may occur up to 100 times before the first sound played is finished, and therefore require a lot of channels. I am thinking that maybe there is an easier way around this, but that I am not yet aware of.
I would appreciate if someone could help me or point me in the right direction simply by suggesting a method or by giving me an example I should look at. Thank you in advance.
- jibz asked 12 years ago
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