0
0

Hello,
I have a problem and I guess there is a very simple solution that I am probably overlooking, although I tried everything I can think of.
I am trying to play an mp3 file that is not on my local system but on another server and it just refuses to work. Here is the code
[code:349yq009]
FSOUND_Init(44100, 32, 0);
myStream= FSOUND_Stream_Open("http://myserver/myfile.mp3",0,0,0);
FSOUND_Stream_Play(FSOUND_FREE,myStream);
[/code:349yq009]
if instead I have
[code:349yq009]
myStream= FSOUND_Stream_Open("myfile.mp3",0,0,0);
[/code:349yq009]
it works perfectly but the file has to be on my system, so my question is how do I fix this so I can play files on remote servers?

Thanks,
Stefan

  • You must to post comments
0
0

Just so you know I’m using the latest fmod release for Windows CE – fmodapi374ce and my OS is WIndows Mobile 2003.

And also I’ve been googling for a while without coming up with a solution, so I’m guessing its trivial but I just can’t see it. Any help or suggestions will be appreciated.

Thanks
Stefan

  • You must to post comments
0
0

I was afraid you’ll say that.
If that’s the case, has anyone encountered similar problem and does anyone know of a possible work-around the limitations?
I am writing an ActiveX control that should allow the user to listen to an mp3 file while browsing a website.
If anyone has any suggestions please feel free to mention them.

Thanks,
Stefan

  • You must to post comments
0
0

[quote="brett":1ws9kudt]theoretically we could probably just enable the win32 netstreaming code in winCE. It should work, i think i was just worried about the size.

edit: actually it wont work because we havent set up the fixed point mp3 and ogg decoders to use internet streaming. maybe it can be done with a bit of tweaking but we’re concentrating a lot more on fmod ex right now.. for fmod 3.75 i might try and sneak it in only if it is possible[/quote:1ws9kudt]

  • You must to post comments
Showing 3 results
Your Answer

Please first to submit.