I have a request from another developer here at Namco. He would like to specify the CPU that the Xenon version of FMOD runs on.

Currently, he launches a thread on the 2nd CPU (we are still developing on the alpha hardware) in which he initializes FMOD Ex, and then exits. The large majority of FMOD calls then run on the 2nd CPU.

He would rather specify the processor id as a parameter to System_Create () or something like that. I guess he feels it would be cleaner that way.

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