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First off, awsome sound engine. I am truly amazed.

Ok, here it goes. Sorry if this sounds simple but… I was wondering how I should/most people integrate fmod into their games. I am using c++ and was wondering if it would be smart to wrap it into a class or just make straight calls from the .cpp files. How do most you do it?

Thanks,
Kevin

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I’m just using FMOD with straight calls, cause there won’t be much to wrap.. most functions are just 1 call to FMOD.
Ofcouse if you’re game will be very large it’s easy to make a wrapper.

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