[quote="brett":11jurq2l]no, it doesnt. all fmod dsp buffers are floating point, all you have to do is run through them and add them together, you don’t need an extra function for that.[/quote:11jurq2l]
I imagine then that I’d have to account for frequency speed disparities of 2 different buffers in my own code whereas the MixBuffers() routine did that for me. Is that correct?
- JackDundee answered 12 years ago
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