Here’s what I did to get it working(In vain)
Copied includes into the devC++ include folder.
Copied libs into the devC++ include folder,
3.Started a new projected, and added libfmodex.a as suggested.
4.Added an example (3d one) .cpp file to the project, and then hit compile.
It then spews fourth a bunch of undefined reference errors.
[Linker error] undefined reference to `_ZN4FMOD6System4initEi14FMOD_INITFLAGSPv@16′
It’s finding the lib, because if I change the name, the error changes to “Linker can not find <LibName>”…
Any ideas? I’m all set to use this in my game but for this one small yet gigantic problem.
- Infinitely asked 11 years ago
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