I have a couple quick questions about the FMOD::Sound and FMOD::Channel objects. If I allocate a FMOD::Sound object, does FMOD tell me when the file is finished playing. I need to play a UI sound once and then Release the object after. I could not find a callback to facilitate this. The only way I see is to use the fileclose callback and pass the pointer in the userdata. Is this the intended means? The channel object seems to have a isPlaying function that I can check to determine the proper time to Release.
- Twain asked 11 years ago
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