I switched yesterday; a 2 hour job in my case, and that was for a library (class Sample) and a more elaborate audio engine. As long as you kept a bit of abstraction from the actual audio (in this case, FMOD) library it should be a breeze.
Only item I had to deal with is the I needed an FMOD::System variable somewhere to link all the audio operations (that used to be internally dealt with within FMOD3).
And with all those crossplatform features, I’d say FMOD4!
- Mentos answered 11 years ago
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