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As I know, for GameCube platform, FMOD use ARAM to save music files there( like .fsb ). Does FMOD for GameCube use ARInit(), ARAlloc() platform-specific functions? Can I use ARAM (Aux RAM memory) for save/read my data without collision with FMOD? I mean, if I use ARInit(), ARAlloc(), ARQPostRequest() functions for transfer data from main memory to ARAM and back to main memory, doesn’t it conflict with FMOD ARAM memory management and saved data there? How can I do it?

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Thank you, Brett!!

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