Address of a variable that receives the currently playing waveform data. This is an array of floating point values. “[/i:228ya3og]
I originally thought this was a value ranging from -1.0f to 1.0f. I’m not sure why I came to that conclusion, because the documentation doesn’t seem to mention it.
I’ve noticed that as soon as I use the EQualizer params, and I use something that boosts the volume, I now get back values greater than 1.0f, which I wasn’t expecting before, and my app crashes.
Therefore, is it possible to know the range of values you will receive so I can rescale it to -1.0f to 1.0f? Or should the values be -1.0f to 1.0f and this is just a bug?
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