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I am using MSVC 6 + XP Pro, latest drivers of everything. I am building FMOD with SDL/OpenGL.

  1. Sound::setLooping() does not appear to work for me. I init fmod, load the sound successfully, then try to set looping (before playing) and when the sound reaches the end it doesn’t loop. I have tried this with sounds and streams, same effect.

  2. If I use MSN to have a voice chat with someone then, even if I end the conversation, FMOD will hang on initialization. If I quit MSN completely it will work. If I have MSN open and have not yet had a voice chat it will continue to work. This does not happen on all the test machines I have here. I can get the system specs for the precise device if that will help you.

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I meant Sound::setLoopCount(-1) didn’t make it loop.

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Glad to hear it, I will use setMode.

One other thing – when the system knows that the sound file should loop, is there some way to eliminate the (very tiny) gap at the moment the track starts to repeat? Thanks!

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