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First of all, you’re probably used to hearing this, but I can’t thank you enough for the great work you’ve been doing with FModEx. It has already made me quite happy in many ways XD

My question is about MOD files (.IT’s specifically, but may apply to others). Now, I’m more of a composer of MOD music than a programmer, but I’ve had help adapting FModEx to an engine that uses Ruby scripting language, yet he doesn’t know enough about MOD formats to answer these. I would like to know if the following ideas are possible, or might see the light of day in future development:

Firstly, are channel events in MOD files accessible, and changeable during playback? For example, there are events that can mute channels, set channel and global volume, and many other effects. Being able to modify these externally can make for some very innovative musical arrangements.

Second, would it be possible to instruct a MOD file to load its sample data from an external source (ideally, another MOD file)? Creating a library of samples in a single MOD file that can be accessed by an unlimited number of MOD files containing song data has been something I’ve dreamt about for several years now. It would be much more portable than a soundfont, IMO, and soundfonts don’t help MOD trackers anyway. Add mp3 or ogg compression to the library file, and you have a CD-quality soundtrack that can be downloaded in seconds. Just thinking about it gives me chills 😉

I realize that the above is more wishful thinking and a personal request of features, and I understand that you’re busy with many other features. I’m very appreciative that the engine supports MOD formats in the first place. Keep up the great work!

Sean

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So if I read that right, not only will I be able to have an external library of samples, I can have them in any format supported by FModEx (including, of course, mp3 and ogg)? That sounds amazing!

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[quote="brett":3fe85hhc]yeah you couuld even have mods or midis as samples of a .it file :)[/quote:3fe85hhc]That sounds pretty awesome – is there any existing extension mechanism for .it or .xm that we’d be able to use in existing editor software, or would it have to be through a new format/system like OXM is?

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