I am trying to figure out what is the best sound format to use on CE. What I need is quick loading, a small file size, and small memory usage when loaded. I find that simple 8 bit 22k wavs have the best combination of these. (oggs take a long time to load and get decompressed into memory which uses a lot more memory than 22k wavs)
I then tried 4bit 22k MS ADPCM and was very happy about the quality and filesize, but they seem to be decompressed into memory, the thing I don’t understand is they seem to be fully decompressed to 44k (based on the fmod memory usage), even when the fmod playback rate is only set to 22k?
I was wondering if there is a another format I should be looking at, or perhaps some setting I can change in fmod so the ADPCM wavs use a smaller amount of runtime memory?
(I can post my exact memory usages, load times, etc if needed when using various formats if that helps you at all.)
- mm40 asked 13 years ago
Streaming isn’t an option then as I’m playing many different sounds at once (sound effects). I am using FSOUND_GetMemoryStats(&soundcur, &soundmax); and the soundcur variable to track memory usage by fmod 3.72. I am targetting all CE devices 100mhz and up.
I looked at the 3.74 changelist, thanks. Is ADPCM supported on the PPC? It doesn’t seem to be working for me.
The same call works fine with ogg or a normal wav, but not with an ADPCM on CE, I use the same code on the PC and it is working in all cases…
m_sample = FSOUND_Sample_Load(FSOUND_FREE, (const char*)abData, FSOUND_NORMAL|FSOUND_LOADMEMORY|FSOUND_LOOP_OFF, 0, cbData);
BTW I am using the full CE dll and not the stripped one.
ok thanks, I am using MS ADPCM so that must be why, funny that it works on the PC but not on PPC. Also regarding the size I am using compressed files because the disk size of the sound file is important, its a pain trying to weigh all the factors, (disk size, load time, quality, memory use), but its great that fmod lets you choose from so many options
I haven’t tried streaming yet, would it have a big impact on performance on CE?
Currently, when I have my sounds loaded, no matter what format they are in, they use the same amount of memory. Shouldn’t they use less memory if fmod is set to a lower playback rate (ie 22k instead of 44k)?
Also, on the PC I find they use less memory, but on CE they do not, is this because of the hardware driver on the PC?
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