0
0

I am new to FMod…

What I am wanting to do is, play a sound that is not buffered but created in realtime.

An example would be:: Using the location of a bouncing ball to create the spectrum of the sound in realtime.

Is this possible in any way, or am I unclear about what I am trying to do?

I am using FMod 4.01.02 for Win32.

  • You must to post comments
0
0

Thank you.

And will do so…

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.