I am new to FMod…
What I am wanting to do is, play a sound that is not buffered but created in realtime.
An example would be:: Using the location of a bouncing ball to create the spectrum of the sound in realtime.
Is this possible in any way, or am I unclear about what I am trying to do?
I am using FMod 4.01.02 for Win32.
- Zezba asked 12 years ago
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