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I have a wierd idea of a game that requires the spectrum from an mp3-stream some seconds before it gets played.
It would be nice with an api-supported way of doing this, but if it’s not possible i’d also be happy to get some hints on how to hack the mp3-stream to give me the feature.
It’s really not the spectrum analysys i consider the problem, but to get access to the upcomming wave-data of the mp3 a few seconds ahead of what’s being played.

/David

<font size=-1>[ This Message was edited by: lada on 2002-02-27 01:14 ]</font>

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Thanks, seems to be exactly what i needed!

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