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Hrm, this is a weird one and certainly nothing I told it to do in my app. If you click the Start it seems to mute Fmod – the app keeps on going, but the sound resumes only after you switch back to the app. What up with that?

On a side note, got all the API timers to work properly now! YAY!

I’m still having issues with SetPaused() tho.. maybe somebody has an idea how else I might use it?

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Use FSOUND_OUTPUT_DSOUND?
Then use FSOUND_Init flag FSOUND_INIT_GLOBALFOCUS (0x02 /* For DirectSound output – sound is not muted when window is out of focus. */)

Good luck.

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aha thanks. Funny thing, after I worked some more on my program (not specific to Fmod or sound controls) it stopped acting weird haha. O well.

I dont suppose you have any ideas tho on my issue with Pause/Unpause – that one’s still a mystery to me.

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