0
0

I can’t figure out what’s wrong with this code…
[code:290sey0j]
soundsystem->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &pitch1);
soundsystem->createDSPByType(FMOD_DSP_TYPE_MIXER, &channel1mix);
soundsystem->createSound("Media\inmyplace.ogg", FMOD_SOFTWARE, 0, &sound1);
soundsystem->playSound(FMOD_CHANNEL_REUSE, sound1, true, &channel1);
channel1->addDSP(channel1mix);
channel1mix->addInput(pitch1);
pitch1->setParameter(FMOD_DSP_PITCHSHIFT_PITCH, 2.0);
channel1->setPaused(false);
[/code:290sey0j]
This shild pitch shift whatevers playing on channel1 up an octave as far as I can tell, but it has no effect

  • You must to post comments
0
0

That’s because pitch1 has no input

  • You must to post comments
0
0

I see…
Actually, it seems software channels will mix themselves automatically, so I can just addDSP all my FX.

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.