I can’t figure out what’s wrong with this code…
soundsystem->createSound("Media\inmyplace.ogg", FMOD_SOFTWARE, 0, &sound1);
soundsystem->playSound(FMOD_CHANNEL_REUSE, sound1, true, &channel1);
This shild pitch shift whatevers playing on channel1 up an octave as far as I can tell, but it has no effect
- MadCow asked 13 years ago
Please login first to submit.