I know I’ve sorta grouped this in my previous posts but it hasnt gotten much attention so I thought I’d separate it to a new thread.
In my app I have several arrays to hold status, stream and channel handles for several “carts” like a radio DJ setup. SetPaused() doesnt seem to unpause, given a handle to the channel I paused. Here’s a simplified snippet of my existing pause code (“Index” is a channel handle):
If FSOUND_IsPlaying(Index) Then
fm = FSOUND_SetPaused(Index, True)
fm = FSOUND_SetPaused(Index, False)
Play and Stop commands which look strikingly similar to the above work perfectly. I use the FSOUND_Stream_* methods to open/close play/stop etc. What could be wrong?
- K6Deux asked 15 years ago
Sorry to dupe but I got some other advice in the VB forum, and I was able to get the fade in, pause/unpause, and all the other goodies working.
All that remains is looping and a stereo VU implementation and my audio features will be complete for now
P.S. I’d like to cast my vote toward a version of FMOD supporting multi soundcards, as my app in the long run will benefit from such a feature (its a DJ/broadcast helper). Keep up the good work brett, Adion, et al 😉
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