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I am running FMOD with my own memory functions, to track its memory usage. I have noticed that if I call System::getWaveData(), I get a memory leak of exactly 524,304 bytes when I close down my application. It doesn’t matter if I play a wav, mp3, ogg of any length. I get that leak. Is there some method I am supposed to call to clean up after I call it?

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Yes, I was using it for display. I wanted some kind of visual indicator that sound was being output, in case volume was set to zero.

So, are you saying that in the next patch the memory leak will be fixed or just reduced?

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Thanks Brett.

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