I am running FMOD with my own memory functions, to track its memory usage. I have noticed that if I call System::getWaveData(), I get a memory leak of exactly 524,304 bytes when I close down my application. It doesn’t matter if I play a wav, mp3, ogg of any length. I get that leak. Is there some method I am supposed to call to clean up after I call it?
- Timmy BigHands asked 12 years ago
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