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I am trying to get the FMOD event NET API hooked up but I am getting a crash in designer.

I have setup a connection to my local machine (127.0.0.1) and set everything up in the game. When I connect it says it successfully connected to a running event system.

However as soon as I try to change the volume of an event, designer crashes for some reason.

I have tried it with a couple of different remote export path settings but to no avail (I dont understand what this parameter is for). Is there any documentation on the net API.

Dave

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Thanks, I didnt realise the example was there as I looked under the wrong directory for the examples.

I get the same problem when I try to run the example.

I start the example project and then connect to it using designer with IP 127.0.0.1, I leave the remote export path blank as I do not know what this does.

As soon as I try to update the volume for the playing event I get a crash in fmod_event.dll at the following line of the assembly

00326D00 add byte ptr [ebx-27CFB3Ch],al

This occurs whether the event is playing at the time or not.

cheers,

Dave

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I have the same problem.

I connect FMOD Designer to realtime_tweaking using Audition menu (ip is localhost).
Then, when I change the volume of an event using the slide bar, realtime_tweaking crash.

I use the C++ pre-build example.

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My bad. It’ll be fixed in the next release which will probably be today.

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