I am trying to get the FMOD event NET API hooked up but I am getting a crash in designer.
I have setup a connection to my local machine (127.0.0.1) and set everything up in the game. When I connect it says it successfully connected to a running event system.
However as soon as I try to change the volume of an event, designer crashes for some reason.
I have tried it with a couple of different remote export path settings but to no avail (I dont understand what this parameter is for). Is there any documentation on the net API.
- deighvyd asked 11 years ago
Thanks, I didnt realise the example was there as I looked under the wrong directory for the examples.
I get the same problem when I try to run the example.
I start the example project and then connect to it using designer with IP 127.0.0.1, I leave the remote export path blank as I do not know what this does.
As soon as I try to update the volume for the playing event I get a crash in fmod_event.dll at the following line of the assembly
00326D00 add byte ptr [ebx-27CFB3Ch],al
This occurs whether the event is playing at the time or not.
- deighvyd answered 11 years ago
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