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I don’t see FMOD Designer Network API in Linux version.

Is Network API not yet written for this platform, or you’ve just forgot to add it in the linux archive ?

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Still having the same problem, here’s my post from the last version:

[quote:29jqh45f]I’m finding that many of my sound effects now seem to play slower (i.e. longer length and lower pitch) and with occasional bursts of static. I have not changed my FMOD Designer project and I have not seen this on any of the previous releases.

Specifically, I’m seeing it with the wave banks set to “Load into memory” and “PCM” compression. I have this problem both in-game and in the FMOD Event Player.

Any ideas?[/quote:29jqh45f]

Edit: Problem found. PCM and IMAADPCM compression don’t work with mono samples (tested with 44100hz 16bit samples).

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Thanks! Seems my problem has been fixed.

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