here, it says that you can give FSOUND_SetVolume a handle. i get an error.
And in a tut on gamedev it says you can go
FSOUND_SetVolume (handle, 255);
but when i do that, my compiler spits out
” invalid conversion from
FSOUND_SOUND*' toint’ “
can someone help me on this? i can set the volume of my streams no prob, just the volume of the FSOUNDs!
im using DEV C++ with Mingw n stuff
- hypernewbie asked 11 years ago
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