I am using 3d virtual channels to play sound effects in my game. I’m using the [code:pm64g1p4]sound->set3DMinMaxDistance( min, max )[/code:pm64g1p4] for the sounds to set exactly how far I want it to hear. It seems to be fading out perfectly with the ranges I use, EXCEPT when it reaches the maximum distance, the volume is not 0. I can still hear the sound very faintly well after the maximum distance.
Is there a specific way I can force it to fade out to 0??
Thanks for any help
- JoMasta asked 12 years ago
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