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Hi,

I’m currently trying to use the nintendo adpcm format.
I’ve created the sound with the dspadpcm tools. The documentation states that FMOD wait for .dsp files. When I pass a .dsp file to FSOUND_Sample_Load, the log act as it was an unsupported format.

Any ideas??

Julien

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Eventually, it seems the library has not enough memory. I’ve only allocated 256k in main memory, and 4 Mo in hardware sound memeory. Do I need to do something special to load the sound in sound memeory, as it does not seem to do it. ( I’ve tried with both gc and fmod format )

Thanks

Julien

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