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I’m trying to stop all currently playing sounds through the mastergroup.
I have created two channelgroups for soundfx and music and added them
to the mastergroup. Then i’am playing some sounds in both groups. But when
i try to stop all sounds through the mastergroup (ChannelGroup::stop) it doesn’t work. It seems, that i can only stop those sounds which were directly added to a channelgroup (stopping the sounds through the two child groups works) ?! How can i stop all sounds ?

Joxer

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[quote="brett":33y067qt]this means you simply should be calling stop on your music group and sfx group. You probably don’t really need an sfx group.[/quote:33y067qt]

so i have to go through all groups an call stop if i want to stop all sounds.
I thought the mechanism would be equal to the function ChannelGroup::overridePaused, where i can pause/unpause all sounds through the mastergroup.
This means a lot of work if you’re using a more sophisticated group-hierarchy (e.g. some special dsp-effects for only some soundfx). 😥

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Ok, this is what i have tried, but it it doesn’t work.

You can use the channelgroup example. Group A and B are added to the
master group via ChannelGroup::addGroup. When you try to stop the 6
sounds through the master group it won’t work.

So, either the function does not work proper (on child groups), or i have
not understood it’s meaning.

Don’t get me wrong. It’s no problem to stop the sounds via the child groups.
I’m just cunfused by this behaviour.

Joxer

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