[quote="brett":10cnyxe3]Yes you would use Channel:addDSP[/quote:10cnyxe3]
Okay, but how can I know the channel to add the DSP to?
The speech output is not a mp3 or a wav. It is a stream of the
Remember, I wont add a DSP to the global output.
[quote="brett":tq0t66s9]fmod cannot do it unless you are feeding data to it somehow.[/quote:tq0t66s9]
Thank you for your explanation.
I know the difference between a sound driver and your FMOD API.
Is it possible for FMOD to catch a playing channel of windows (ex. TTS) when the sound/stream isn’t played by fmod?
With kind regards
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