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I’m trying to set the reverb wet/dry mix for sounds in our game. I’m using hardware sounds, but I want to be able to determine which sounds get reverb applied to them (turn it on for in-game sounds, turn it off for UI sounds and music). I’ve got a mix of 3D and 2D sounds, and all of them get reverb when played.

I’ve been playing with the FMOD_REVERB_CHANNELPROPERTIES on a per channel basis, but it doesn’t seem like any values I set for the Direct/HF or Room/HF parameters change anything. Am I misunderstanding the docs, or is this not supported on the 360?

-Chris

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