I go to the event editor and make 2 layers; 1 layer with an effect and one layer without an effect. I then place a unique sound definition on each layer. When i try and trigger both events simultaneously there is a delay before playback of the event with the effect. This is a problem for one-shot sounds which need to play at the same time and change their filter values etc. for distance. Are we going to get any effect delay compensation to alleviate this problem and make sure all events play simultaneously?

Thanx :)


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