When I set a flange effect on a sound in[u:3ra1mx71] designer[/u:3ra1mx71] the flange continously oscillates. What I want to do is link the flange to a parameter so that I can control the position in the flange I want to be. For example, as I move the slider from left to right I hear the flange effect and it is linked to the speed and which the slider moves and where the slider is instead of just going up and down. If I move the slider all the way to the right side my flange will be at its maximum point in the depth and if I move the slider to the left and side my flange will be at its lowest point in the flange depth. If I can’t do this I might as well hard bake the flange into my sound because the flange always moves upward when it is triggered and I can’t move to any point in the effect at any time.
Does this make sense?
- JamieMB asked 12 years ago
[quote="JamieMB":265g26th]What I want to do is link the flange to a parameter so that I can control the position in the flange I want to be.[/quote:265g26th]
Set the Flange effect’s Rate to 0 and it stops oscillating. After this, you can control the Flange Depth with a curve and tie it to a parameter in your application. (If the Depth parameter is not exposed, you can expose it by right clicking on the effect and selecting “Effect properties..”).
Alas, rapidly changing the Flange Depth parameter causes clicks into the sound.
With the new version with 3D Audition out, I tried auditioning a distance-dependent flange to create a very convincing jet airplane style effect that moves through 3D space and flanges according to distance. It sounds gorgeous, save for the stuttery clicks. It also works on car sounds, I tend to observe a flange like effect in the real world as well as cars drive towars or away from you.
I’d like to suggest a new, slightly modified flanger effect, where the [b:2xez7r8g]Phase[/b:2xez7r8g] of the flanger could be tied to a parameter. This combined with the 3D Distance parameter would allow you to create lots of cool effects.
Please login first to submit.