I just downloaded the FMOD packages, and they look impressive. The fmod desinger pdf documentation seems to have a lot of missing entries. I would like to build complex projects to really see if the fmod designer will work for us. The system we currently use for sfx engine creation on the sound artist side is very much like Max/MSP. This gives us a fairly easy means to create quite complex playback structures and modules. There are logic components, ramps, splitters, etc.. similar visually to a modular synth layout that allows for intuitive creation. Are there any more docs that would allow me to see how deep I can get for creating audio playback behaviours with fmod designer?


  • You must to post comments
Showing 0 results
Your Answer

Please first to submit.