How do i author a custom DSP plugin that is loadable into FMOD designer?
I could not find documentation on this.
(event editor -> add effect -> browse)
How are cross platform issues dealt with? (how does the correct plugin get loaded at runtime?)
- stephenmccaul asked 13 years ago
hmm, let me clarify to make sure I understand.
Is there a way to use a custom plugin in the Designer that cooresponds into a custom but compiled in plugin in the engine?
The dynamicly loaded plugin feature is not important to me. The extension of Designer to include custom dsp controls is.
And I am talking consoles for deployment.
compiling appropriate versions of the plugin for each platform is no problem.
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