After upgrading my application to FMod 3.5, I experience a 5-15 second pause (usually about 10 seconds long) during which my app stops responding, the cpu sits at 0%, and FMod apparently does nothing. After that pause, it initializes and everything works fine.
How can I fix this?
- Janus asked 16 years ago
Have u tried stepping through your code line by line to find out what call it is freezing up on, ie are you 100% sure its the init call to fmod, could u post your line here so we coudl see what your doing? I have had no problems myself nor have any of my beta testers with init sequences.
Nevermind, fixed it.
I’m used to having to put dirty hacks into my app by now, it’s grown into a very large VB beast. Makes me want to quit prototyping and start writing the final C++, but I need to finish it first. 😉
I stuck the FSound_Init call into a seperate thread by using a VB Timer control to initiate the call, and it seems to work now.
I’ll let you know if I have any other problems… 😉
whispers 96khz support… please?
I’m looking forward to buying a license for FMod once my app is done.
Please login first to submit.