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I have an event restricted to one spawned sound.

I trigger this event and then before it ends I trigger the same event. At the start of the second trigger the sound often pops. This seems indicative that the first sound is being immediatly stopped and not faded out quickly as it should to ensure no popping.

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The bank is software only mode. I actually couldnt trigger events at all without it being in software (got the needsoftware error)

To check for sure I wrote the output to .wav and loaded it into Sound Forge and there is indeed a discontinuity. I assume that writing to .wav implies no hardware.

The code is just getEvent and play tied to me pressing a button.

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