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I am using the translator now.

Although the reproduction program is made from the PocketPC environment, if files, such as MP3, are reproduced using the A2DP profile of Bluetooth, sound will not be outputted at all.

Although sound will be outputted if a file is reproduced using reproduction programs, such as Windows MediaPlayer and GSPlayer, sound is not outputted only for the program using FMODCE at all.

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Reproduction was completed, although sound did not come out when using Bluetooth Headset and FSOUND_OUTPUT_NOSOUND was specified by FSOUND_SetOutput. But when FSOUND_OUTPUT_WINMM was specified, while reproduction had stopped, it did not move.

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Hi Brett,

I think I’ve got the same problem here.

My Bluetooth stereo headset (Logitech Freepulse) works great on my PDAs with the A2DP profile.
However there’s no audio output from my software using FMOD 375ce.

I noticed this happens also with other PocketPC games using FMOD.

FSOUND_GetNumDrivers always reports 1 device, both with the Bluetooth on or off.

By using a mono-Bluetooth Headset profile and a Motorola earphone everything works ok.

Being able to use the High Quality Stereo Bluetooth profile would be a great benefit for our application.

Do you have any suggestion to make FMOD work?

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We don’t actually have that setup so i can’t suggest what might be wrong.
As i said, fmod simple opens the waveout device that you select, and writes to it, like any other application would. Your bluetooth device might need a seperate api that we dont support, or maybe it doesnt support certain output rates (you could try a few different ones).

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